Head on and enter a room on the right (enter it quickly as a trap is sprung) to find a chest and, on the table, a RESTORATION SKILLBOOK named "Racial Phylogeny". Past the door on the floor are a LOT of floor plates that spring a spinning blade trap, complete with pistons that force you into it. You can do it by heading through the Balcony (corridor on the right) or following the path you used to get here (path on the left). Does anyone know if the "Ancient Knowledge" perk that you get after completion of the "Unfathomable Depths" quest is still bugged? you see during the quest that they were stealing it, but i dont think it every tells you why she wants to put it back. Apart from a couple guards and dock workers, you will also come across a certain Argonian - From Deepest Fathoms. This site is not associated with and/or endorsed by the Bethesda Softworks or Bethesda Softworks. Unfathomable Depths Ancient Knowledge - Skyrim Wiki Lvl 62. Eventually you should reach a room in which the last of the thieves died (of course not counting From-Deepest-Fathoms). What it actually does is give you a permanent bonus to all armor … Obtained from completing the "Frostflow Abyss" quest. I was looking at UESP and the Wikia and they both say that it only gives the "25% bonus for wearing Dwarven" to all armors EXCEPT Dwarven, but … Unfathomable Depths. Down this hallway you'll find the corpse of Drennen, one of the looters. She apparently has stolen a cursed item - the Lexicon. Here you can follow the spirits or go left. (a/n: wow I should have taken this quest before I mastered blacksmithing. Trapped door in Avanchnzel - posted in Skyrim Spoilers: I'm doing the "Unfathomable Depths" quest and just came across a booby trapped door in the Avanchnzel Animoncultory. im guessing it was driving her insane or something. Ranged players should sneak to the left and get on the metal bookcase inside the room (jump over it) to get to a nice ranged spot to attack from. Make your way over to it or fast travel if you've already discovered it and enter. Head further down a ramp and through a door to face two more spiders and a sphere guardian. Main Quests. Upon arriving at Avanchnzel, four transparent orange figures will be standing at the bottom of the first large open cave room. A VERY nice reward! Walkthrough. When you place the Lexicon in the receptacle, you'll gain Ancient Knowledge, which will increase the armor rating you receive from dwarven armor by 25% and also increase the experience you gain when Smithing by 15%. Inside the small room you will find lots of treasures and the Racial Phylogeny skillbook which will boost your Restoration. Defeat it and move onwards, fighting with more Spiders and Spheres and clearing the rooms from whatever you consider useful. Knowledge gained from the Lexicon confers a 25% armor rating bonus to Dwarven armor pieces and Smithingincreases 15% faster. Follow it and kill the two dwemer guardians who patrol the hallways until you get to some hallways leading down. Look out for the door on the fight side of the corridor (screen above), as it's protected with a trap - run straight into the room after opening the it. Talk to her. Has her soul been trapped here and her body left to roam Skyrim? Page 2 of 4 - Ancient Knowledge Fix - posted in File topics: Note: The Armor Effect isn't shown unless you put it on. Knowledge gained from the Lexicon gives you a 25% bonus when wearing Dwarven Armor and Blacksmithing increases 25% faster. So after the relative success of my first build, I wanted to post a build that includes my certain fondness for the Vigilantes of Stendarr. Objective. Afterwards head down onto the lower level. Throughout the battle, try to keep the enemy at distance and shoot at him - he's rather slow, so you should be able to do it. Once you kill all the spiders, be SURE to loot the two dwarven centurion enemies in the middle of this area for some GOOD loot, then go up the stairs to the northwest. She will immediately ask you to "return the lexicon" and just seems overall... off. These are the "ghosts" of four adventurers (or "thieves," in their own words, although none of them can pick a lock), who went … Take up Arms. Luckily the Centurions weren't finished, so you can roam the room freely - use this chance to steal everything that's possible. After completing the quest Unfathomable Depths an active effect called "Ancient Knowledge" (Smithing skill increases 15% faster) will be given. Location: Riften NPC: From-Deepest-Fathoms (Rifter Fishery) REWARD. The idea is that the information was imprinted into your character's mind when you gained the Ancient Knowledge perk. 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